Friday, 19 February 2016

Column 1

A
I began making a primitive tool shape in Maya to export into Zbrush. However, some distortion occurred when I imported, whether I used Quads and tris or Symmetrical triangles.
B, C

I resolved this by returning to my primitive in Maya to optimise the structure.
D
I then had some trouble with missing faces:
E
But there didn't seem to be a problem with the primitive. I imported it again to resolve, using the 'Symmetrical triangles only' option.
F
 Considering that I will likely be translating back into Maya to clean the polys up later, this probably would not have been too much of a problem.
G
After trying to use Zbrush to subdivide equally, remembered it is easier to make equal subdivisions in Maya first, before exporting so I returned to my primitive to do so.
H
Using selection of brushes and alphas, I added some texture to my imported primitive.

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