Friday, 4 December 2015

Practical development: Blender lamp


  • Added mesh circle
  • Tab to enter edit mode
  • Set origin point to back of circle
  • A to select all
  • 1 then 5 to set to front Orthographic view
  • Z to see wireframe and B for marquee select (much easier in Ortho than perspective)
  • E then Z to extrude on Z axis
  • E then S to extrude and scale inward until curved enough. With the origin point set at the back, the shapes stagger, fanning out from the origin point
  • Rearranged until happy with the curvature
  • Add modifier: smooth
  • Smooth vertex
  • Turned on smooth shading

After making the base, I wanted to use a dynamic curve for the more realistic design of a lamp but I ran into some difficulties.


 Using a youtube tutorial (https://www.youtube.com/watch?v=KtuoFro45VU, 18:45 on 04/12/15) I reiterated the base of the tube with the mirror tool. After spending 10 minutes, I realised this process was rather laborious compared to another technique I was then told of: arrays. These give you the ability to repeat an object however many times specified













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