- Added mesh circle
- Tab to enter edit mode
- Set origin point to back of circle
- A to select all
- 1 then 5 to set to front Orthographic view
- Z to see wireframe and B for marquee select (much easier in Ortho than perspective)
- E then Z to extrude on Z axis
- E then S to extrude and scale inward until curved enough. With the origin point set at the back, the shapes stagger, fanning out from the origin point
- Rearranged until happy with the curvature
- Add modifier: smooth
- Smooth vertex
- Turned on smooth shading
After making the base, I wanted to use a dynamic curve for the more realistic design of a lamp but I ran into some difficulties.
Using a youtube tutorial (https://www.youtube.com/watch?v=KtuoFro45VU, 18:45 on 04/12/15) I reiterated the base of the tube with the mirror tool. After spending 10 minutes, I realised this process was rather laborious compared to another technique I was then told of: arrays. These give you the ability to repeat an object however many times specified
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