Friday, 4 December 2015

Practical development: Maya lamp

I have been quickly distinguishing the shortcuts on Maya, Autodesk, though I am used to blender shortcuts.
Learned how to switch mode and view quickly by clicking and holding the right mouse (+spacebar to change view)
 Learned to duplicate, extrude and 'loop cut and slide' or subdivide with specifications on number and alignment. F centers the selected object, and to make an object the origin (zero space)
 Pressing 2 gives a preview of the object in smooth vertex, with a bounding box.

 Some complications with selecting, which were swiftly rectified.
 Merged vertices at center to finish the back of the lamp.
 Deleted the end faces of the cone, then double clicked edges to select all adjoining edges in a ring around the cone, scaling them up accordingly to make the cone more rounded in shape.
  Extruded around and back in on itself, merging in center. Just needs a bulb (add sphere, done)

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